malloc() is a function that takes a number (of bytes) as its argument;
it returns a void* pointing to unitialized storage.
new is an operator that takes a type and (optionally) a set of initializers for that type
as its arguments;
it returns a pointer to an (optionally) initialized object of its type.
The difference is most obvious when you want to allocate an object of a user-defined type
with non-trivial initialization semantics.
Examples:
malloc() reports memory exhaustion by returning 0. new reports allocation and initialization errors by throwing exceptions.
Objects created by new are destroyed by delete. Areas of memory allocated by malloc() are deallocated by free().
class Circle : public Shape { public: Cicle(Point c, int r); // no default constructor // ... };
class X { public: X(); // default constructor // ... }; void f(int n) { void* p1 = malloc(40); // allocate 40 (uninitialized) bytes int* p2 = new int[10]; // allocate 10 uninitialized ints int* p3 = new int(10); // allocate 1 int initialized to 10 int* p4 = new int(); // allocate 1 int initialized to 0 int* p4 = new int; // allocate 1 uninitialized int Circle* pc1 = new Circle(Point(0,0),10); // allocate a Circle constructed // with the specified argument Circle* pc2 = new Circle; // error no default constructor X* px1 = new X; // allocate a default constructed X X* px2 = new X(); // allocate a default constructed X X* px2 = new X[10]; // allocate 10 default constructed Xs // ... }Note that when you specify a initializer using the "(value)" notation, you get initialization with that value. Unfortunately, you cannot specify that for an array. Often, a vector is a better alternative to a free-store-allocated array (e.g., consider exception safety). Whenever you use malloc() you must consider initialization and convertion of the return pointer to a proper type. You will also have to consider if you got the number of bytes right for your use. There is no performance difference between malloc() and new when you take initialization into account.
malloc() reports memory exhaustion by returning 0. new reports allocation and initialization errors by throwing exceptions.
Objects created by new are destroyed by delete. Areas of memory allocated by malloc() are deallocated by free().
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